FIGHT NIGHT
PAST EVENTSHOF 3
––h––m
YOUR CORNER
THE CARD
MAIN CARD
PRELIMS
THE HOF DISCORD
The card every Monday, fight-night pings, the belt as it’s called.
RANKINGS
ON SALE
The big number is what it fights with this week, boosts included.
01
WHO CAN FIGHT
Name your wallet and you are in — no fee, nothing moves, one signature. Every Monday a card is drawn from everyone named who can field a full five.
- A NAMEthe whole entry
- FIVE MOMENTSany tier, any wing
- TWO ON THE ROADrounds 1 and 2
If you’re short of five
A wallet that can’t fill all five rounds stays on the roster but is left off the card until it can. Clear your name and you leave the roster.
02
YOUR FIVE
Five Moments, one round each. Rounds 1 and 2 take Road to Glory Moments — Epic and below. Rounds 3, 4 and 5 take anything you hold — with one Ultimate at most.
- R158Epic
- R266Epic
- R374Champion
- R485Champion
- R5100Ultimate
Change your five any time before Saturday.
The five we pick for you
Leave it alone and you fight your two best Road Moments in rounds 1 and 2, your three strongest after them — your best Ultimate and the Hall under it. Nothing is held and nothing is signed to play.
03
BONUS POINTS
You carry 5 bonus points, one a round. Go all in on one round and it fights +12 — the other four fight −3.
The same five points, spread two ways
- 44
- 51
- 66
- 74
- 85
ONE A ROUND
- 41
- 48
- 78
- 71
- 82
ALL IN ON ROUND 3
Which round
Round 2, 3 or 4: round 1 never rocks, and round 5 often never comes. Your bonus points are sealed with your order — nobody sees them until the fight, when the tale of the tape opens them.
04
THE TIER BOOST
Every Saturday a different Road tier steps up a rung: up to the Epics — or, on the Epics’ Saturday, up to the Champions.
- OCT 17 · THIS WEEKCOMMON BOOST
- OCT 24EPIC BOOST
- OCT 31NO BOOST
What the boost is worth
★ COMMON BOOST
★ EPIC BOOST
The boost takes a tier one rung and no further: up beside the Epics, never up to the Champions.
05
THE DIVISION BOOST
And each week takes a division too — a weight class, heavyweight down to strawweight, all nine in turn. Every Moment in it made weight: 6 points heavier for the night.
- HEAVYWEIGHT
- LIGHT HEAVYWEIGHT
- MIDDLEWEIGHT
- WELTERWEIGHTthis week
- LIGHTWEIGHT
- FEATHERWEIGHT
- BANTAMWEIGHT
- FLYWEIGHT
- STRAWWEIGHT
What the boost is worth
- CHAMPION75#37/50◆ BOOST81+6
Took the full 6.
- CHAMPION83#2/50◆ BOOST87+4
All 6 would pass 87, so it stopped there.
- CHAMPION89#1/50—89no change
Already past 87. Nothing to lend it.
Neither boost puts a Moment past 87. The draw only moves numbers — it can’t keep a Moment off your five and it can’t empty a round, and some Saturdays nothing of yours is of the division at all, which costs you nothing.
06
A ROUND
Each round, one of yours meets one of theirs. The bigger number on the night takes it, 10–9.
- its number
- 85
- style edge
- +12
- on the night
- -6
LANDED91
ROUND
10–9
YOURS
- its number
- 77
- style edge
- —
- on the night
- +9
LANDED86
07
THE STYLE EDGE
Every Moment has a style, from how its fight was won. Each style beats one and loses to one.
STRIKERwon by KO/TKO
GRAPPLERwon by submission
TECHNICIANwon on the cards
With the edge, your Moment gets +12 for that round. It’s the same +12 for a Common as for a grail, so it matters most to the little guys.
08
FIGHT NIGHT FORM
On the night every Moment turns up a little above or below its number — usually close, up to 25 either way. So the higher number is a favourite, never a lock.
How often the higher number wins the round
- LEVEL50%coin flip
- 5 AHEAD61%barely ahead
- 15 AHEAD83%favourite
- 30 AHEAD98%near certain
Dead level?
The lower serial wins, then the rarer edition, then whoever’s behind on the cards. No draws, ever.
09
THE FINISH
Round 1 is the feeling-out round. After it, win a round by 20 and they’re rocked — win the next one too and it’s over.
- 1feeling out
- 2won by 20+ROCKED
- 3the next oneKO · R3
- 4never fought
- 5never fought
How a fight is finished
Rocked and win the next round? You survived. A Striker finishes by KO, a Grappler by submission, a Technician by TKO. Go the distance and it’s a decision on the cards.
10
THE COMEBACK
Behind going into round 5? Win it by 40 or more and it’s a finish. Anything less and the cards still go against you.
- 1
- 2
- 3
- 41–3 down
- 5won by 40+KO · R5
Ahead or level going in
Win round 5 by 20 or more and it ends as a finish instead of a decision — you were winning anyway. And if you rocked them in round 4, any win in round 5 ends it.
- 1
- 2
- 3
- 43–1 up
- 5won by 20+KO · R5
11
WHAT MAKES A MOMENT STRONG
Every Moment carries one number, 0 to 100. It comes from the token alone — four things, nothing about price, nothing about the fighter.
- TIERUP TO 68
What kind of Moment it is. The tier does most of the work.
- ULTIMATE 68
- CHAMPION 64
- EPIC 46
- RARE 32
- UNCOMMON 22
- FANDOM 18
- COMMON 12
- SCARCITYUP TO 18
How few were made. An edition of ten gets nearly all of it; an edition of ten thousand, a sliver.
- SERIALUP TO 14
#1 is the big one, then #2, then #3. #4 to #9 share a rung, the very last serial sits just under #3, and the top 1 % of the edition counts a little. Every other serial: nothing.
- SET+3
From a set rather than the base run? Three more.
Add them up, round to a whole number, stop at 100. A 1/1 is a 100; a /10 sits in the 90s by its serial.
Three from this week’s roster, taken apart

GEORGES ST-PIERRE
UFC 217
ULTIMATE#2/10
97
TIER 68· ULTIMATESCARCITY 14· /10SERIAL 12· #2SET 3= 97

JON JONES
UFC Fight Night: Jones vs Matyushenko
COMMON#1,023/2,598
56
TIER 12· COMMONSCARCITY 4· /2,598SET 3COMMON BOOST 37= 56

LEON EDWARDS
UFC 286
CHAMPION#1/66
92
TIER 64· CHAMPIONSCARCITY 11· /66SERIAL 14· #1SET 3= 92
12
THE WEEK
A card every Monday, a fight every Saturday night, rankings that move after every fight.
- MONTHE CARDwho fights whom
- MON – SATSCOUTtheir five, your order
- SATDECKS CLOSEhalf an hour before the first bell
- SAT 8 PMMAIN CARDthe prelims before it
- AFTERTHE RANKINGS MOVEMonday’s card is drawn
Odd numbers, and the outsider
With an odd roster one fighter meets the outsider — the nearest collection outside the League, on its default five. It goes on your record like any other fight. The champion and their challenger never draw it.
Rules v10 · nobody picks the draws or the night’s luck, not even us, and any fight can be replayed exactly. The roster is the Collectors page.





